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Damage per second of each hero based on the best possible result of his primary attack.

TOP DPS

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Total heatlh of the hero. Base health + armor + shield.

TOP HEALTH

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Maximum movement speed that each hero can reach with their own habilities.

TOP MAX MOV. SPEED

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Maximum damage that can make a unique use of skill.

TOP Skill damage

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Maximum damage that can lead to a single use of the primary attack.

TOP DAMAGE per AMMO UNIT

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Top healing skills (Total health). Either yourself or to other players. Armor and shields skills included.

TOP Healing

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Number of basic attacks that can be done in a second.

TOP FIRERATE

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Passive time in seconds of ultimate skill recharge.

TOP PASSIVE ULTIMATE CHARGE

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Main weapon reload time.

TOP MAIN WEAPON RELOAD TIME